Technology
GRADES PRE K - 2 Revised 01-2013
Subject Computers-Min taught/60 per week
Performance Indicators:
All students should have opportunities to demonstrate the following performances.
Prior to completion of Grade 2 students will:
- Use input devices (e.g., mouse, keyboard, remote control) and output devices (e.g., monitor, printer) to successfully operate computers, VCRs, audiotapes, and other technologies. (1)
- Use a variety of media and technology resources for directed and independent learning activities. (1, 3)
- Communicate about technology using developmentally appropriate and accurate terminology. (1)
- Use developmentally appropriate multimedia resources (e.g., interactive books, educational software, elementary multimedia encyclopedias) to support learning. (1)
- Work cooperatively and collaboratively with peers, family members, and others when using technology in the classroom. (2)
- Demonstrate positive social and ethical behaviors when using technology. (2)
- Practice responsible use of technology systems and software. (2)
- Create developmentally appropriate multimedia products with support from teachers, family members, or student partners. (3)
- Use technology resources (e.g., puzzles, logical thinking programs, writing tools, digital cameras, drawing tools) for problem solving, communication, and illustration of thoughts, ideas, and stories. (3, 4, 5, 6)
- Gather information and communicate with others using telecommunications, with support from teachers, family members, or student partners. (4)
Off line Programs and Applications used: Kids World, Kid Works Deluxe, Word Munchers, Online Applications: Kerpoof Special Activities: Sites gathered and tested on Mrs. Lewis's website
Create and Illustrate Stories
Print assignments
Intergrate Classroom Themes
Practice and reinforce objectives. (Math, Language Arts)
Graphic Drawing
GRADES 3 - 5 Revised 01-2013
Subject Computers-Min taught/60 per week
Performance Indicators:
All students should have opportunities to demonstrate the following performances.
Prior to completion of Grade 5 students will:
- Use keyboards and other common input and output devices (including adaptive devices when necessary) efficiently and effectively. (1)
- Discuss common uses of technology in daily life and the advantages and disadvantages those uses provide. (1, 2)
- Discuss basic issues related to responsible use of technology and information and describe personal consequences of inappropriate use. (2)
- Use general purpose productivity tools and peripherals to support personal productivity, remediate skill deficits, and facilitate learning throughout the curriculum. (3)
- Use technology tools (e.g., multimedia authoring, presentation, Web tools, digital cameras, scanners) for individual and collaborative writing, communication, and publishing activities to create knowledge products for audiences inside and outside the classroom. (3, 4)
- Use telecommunications efficiently and effectively to access remote information, communicate with others in support of direct and independent learning, and pursue personal interests. (4)
- Use telecommunications and online resources (e.g., e-mail, online discussions, Web environments) to participate in collaborative problem-solving activities for the purpose of developing solutions or products for audiences inside and outside the classroom. (4, 5)
- Use technology resources (e.g., calculators, videos, educational software) for problem solving, self-directed learning, and extended learning activities. (5, 6)
- Determine when technology is useful and select the appropriate tool(s) and technology resources to address a variety of tasks and problems. (5, 6)
- Evaluate the accuracy, relevance, appropriateness, comprehensiveness, and bias of electronic information sources. (6)
Off line Programs and Applications used:Type to Learn, MS Word, MS Excel, Word Munchers, Inspiration,MS Publisher
Online Applications: Internet.
Special Activities:
Create and Illustrate Stories and Poems
Create a trifold
Make creating cards, banners, business cards, labels
Create reports and research
Create Wordsearchs and Games
Intergrate Classroom Themes and integrate projects into the lab
Practice and reinforce objectives. (Math, Language Arts)
Webquests and Scavenger Hunts
Graphic Drawing
GRADES 6 - 8 Revised 11-2010
Subject Computers-Min taught/60 per week
Performance Indicators:
All students should have opportunities to demonstrate the following performances.
Prior to completion of Grade 8 students will:
- Apply strategies for identifying and solving routine hardware and software problems that occur during everyday use. (1)
- Demonstrate knowledge of current changes in information technologies and the effect those changes have on the workplace and society. (2)
- Exhibit legal and ethical behaviors when using information and technology, and discuss consequences of misuse. (2)
- Use content-specific tools, software, and simulations (e.g., environmental probes, graphing calculators, exploratory environments, Web tools) to support learning and research. (3, 5)
- Apply productivity/multimedia tools and peripherals to support personal productivity, group collaboration, and learning throughout the curriculum. (3 , 6)
- Design, develop, publish, and present products (e.g., Web pages, videotapes) using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom. (4, 5, 6)
- Collaborate with peers, experts, and others using telecommunications and collaborative tools to investigate curriculum-related problems, issues, and information, and to develop solutions or products for audiences inside and outside the classroom. (4, 5)
- Select and use appropriate tools and technology resources to accomplish a variety of tasks and solve problems. (5, 6)
- Demonstrate an understanding of concepts underlying hardware, software, and connectivity, and of practical applications to learning and problem solving. (1, 6)
- Research and evaluate the accuracy, relevance, appropriateness, comprehensiveness, and bias of electronic information sources concerning real-world problems. (2, 5, 6)
Off line Programs and Applications used:Type to Learn, Power Point, MS Word, MS Excel, MS Paint, MS Publisher, Inspiration
Online Applications: Gaggle, Google Apps, Internet tools and Resources.
Special Activities:
Create and Illustrate Stories
Create and illustrate Brochures and Programs
Make creating cards
Create reports and research
Create websites
Create Games and Presentations
Make Advent Calendars for Younger Students
Intergrate Classroom Themes and work with teachers to collaborate on projects
Practice and reinforce Classroom objectives. (Math, Language Arts)
Letter Writing
Webquests and Scavenger Hunts
Graphic Drawing
Email and Digital Lockers




































